POV-Ray : Newsgroups : povray.general : A POV game--CSG football Server Time
4 Nov 2024 19:16:32 EST (-0500)
  A POV game--CSG football (Message 1 to 4 of 4)  
From: Greg M  Johnson
Subject: A POV game--CSG football
Date: 30 Jan 1999 10:26:19
Message: <36b3249b.0@news.povray.org>
Is there some way to use povray to play some kind of game?  Something
like a battle of macros which is something like CSG football?

If there were a version of POV which had both macros and a TRACE
function, you could design an intelligent macro that would look for
objects ahead of it (ie., the object of the opposing macro) and move
intelligently to avoid them.   Then, something like a Case's Ladder
could determine the champion after a series of one-on-one matches. Here,
each team would have a set of standard "objects".

Alternatively, I'm thinking that one could play a football or minefield
game with CSG, where one creatively places a bunch of  "mines" (or
high-fat candy bars, for us pacifists) in the path of the opposing
player's object. One then creates an image where one says,

difference{
          object{MyPlayer}
          intersection{
                       object{MyPlayer}
                       object{Opponents_Obstacle}
                       scale 2000
                       }
          }

Here, if MyPlayer intersects at all with Opponents_Obstacle, it
disappears (I already see one bug here, but you get the point).  The
Opponents_Obstacle would first have to be intersected with a unit cube
or something to keep the player from making an infinite sphere.

I suppose the whole thing could crumble if superior coders figure out a
way to break whatever rules we would set up. I'm convinced that's what
was happening in all those WarCraft matches I lost!


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From: Jerry Stratton
Subject: Re: A POV game--CSG football
Date: 3 Feb 1999 10:29:19
Message: <newsw-0302990729120001@cx38767-a.dt1.sdca.home.com>
In article <36b3249b.0@news.povray.org>, "Greg M. Johnson" wrote:
>Is there some way to use povray to play some kind of game?  Something
>like a battle of macros which is something like CSG football?

Sounds cool--look up something called "boids" on the search engines (or
possible DejaNews). There are at least a few people looking into this sort
of thing in animation.

Jerry


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From: portelli
Subject: Re: A POV game--CSG football
Date: 3 Feb 1999 11:43:48
Message: <36B8A844.9EFD51F7@pilot.msu.edu>
I thought boids was a way to model bird light or other swarms of
objects.  I know they used boids in making those Disney movies with all
of the horseback riders, Mulan I think and in Lion King with buffalo or
something.

Jerry Stratton wrote:
> 
> In article <36b3249b.0@news.povray.org>, "Greg M. Johnson" wrote:
> >Is there some way to use povray to play some kind of game?  Something
> >like a battle of macros which is something like CSG football?
> 
> Sounds cool--look up something called "boids" on the search engines (or
> possible DejaNews). There are at least a few people looking into this sort
> of thing in animation.
> 
> Jerry


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From: Greg M  Johnson
Subject: Re: A POV game--CSG football
Date: 5 Feb 1999 21:32:05
Message: <36bba9a5.0@news.povray.org>
In both CSG football, and in simulation of a flock of birds, you would be
concerned with collision avoidance.  The quarterback doesn't want to collide
with opposing defensive back and every bird wants to avoid a midair collision.

portelli wrote:

> I thought boids was a way to model bird light or other swarms of
> objects.  I know they used boids in making those Disney movies with all
> of the horseback riders, Mulan I think and in Lion King with buffalo or
> something.
>
> Jerry Stratton wrote:
> >
> > In article <36b3249b.0@news.povray.org>, "Greg M. Johnson" wrote:
> > >Is there some way to use povray to play some kind of game?  Something
> > >like a battle of macros which is something like CSG football?
> >
> > Sounds cool--look up something called "boids" on the search engines (or
> > possible DejaNews). There are at least a few people looking into this sort
> > of thing in animation.
> >
> > Jerry


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