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From: Fabien Mosen
Subject: Re: Information about future povray versions...
Date: 31 Jan 1999 11:14:21
Message: <36B481E2.B78658B1@compuserve.com>

> 
> gimme gimme gimme !!!
> (Break it in 512k archives and post in binaries.utilities :-)
> 
> It's UNFAIR... me too want Cserve ... *sigh*
> 
> //Spider

Mmmh, I forgive to say that, currently, only DOS version is availiable
right now (wich is perfect to me);  generally, win versions are
uploaded on the net very soon after, and even sometimes before, being
upldd on cserve...

Fabien.


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From: Ken
Subject: Re: Information about future povray versions...
Date: 31 Jan 1999 11:27:50
Message: <36B332E6.8DDDE970@pacbell.net>
Fabien Mosen wrote:

> Mmmh, I forgive to say that, currently, only DOS version is availiable
> right now (wich is perfect to me);  generally, win versions are
> uploaded on the net very soon after, and even sometimes before, being
> upldd on cserve...
> 
> Fabien.

Do you by any chance have a bug fix list available ?

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Thorsten Froehlich
Subject: Re: Information about future povray versions...
Date: 31 Jan 1999 11:50:01
Message: <36b489b9.0@news.povray.org>
In article <36B332E6.8DDDE970@pacbell.net> , Ken <tyl### [at] pacbellnet>  wrote:

> Do you by any chance have a bug fix list available ?

This is from change31.doc:

3.1d               1/30/99 Chris Young
Fixed crash in #write of vector or float
Added #write and #read now support 2d, 4d, & 5d vectors.

3.1c               1/29/99 Chris Young
Fixed radiosity preview with odd screen size.
Reinitialized max_trace_level & radiosity_trace_level properly
Fixed token at end of file with no cr/lf or newline

3.1b               1/18/99 Chris Young
Blob elements transformed after textures now works
Can now declare 2D vectors
Can now declare 4D vectors
Can now declare 5D vectors as colors
Fixed vector.v bug
Partial fix to bump_map bugs
Fixed bug involving "once" and "interpolate"
Fixed reflection leak bug
Fixed potential GPF in ListReflect
Fixed normal checker, hexagon bug
Fixed skysphere with no color_map crash
Fixed transform identifier parsing problem
Fixed #local with same name as #declare of different type bug
Fixed average normal bug and other normal flipping problems
Removed double_illuminate for normal{} but retained it for
 smooth_triangle, smoothed height_fields, and bicubic_patch.
 Will redesign in 3.5 and consider added optional keyword double_illuminate.
Fixed normal{average} with no map crash
Fixed various conic_sweep prism bugs
Change in resumed render line numbering
Fixed focal blur gamma correction bug
Fixed recursive include overflow bug
Fixed recursive macro overflow bug
Fixed #write double closing which crashed Linux
Delete degenerate smooth_triangles when normals bend too much.
Many MS-Dos changes so C++ compiler can be used.
Changed EPSILON small value in MS-Dos version



       Thorsten


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From: Ken
Subject: Re: Information about future povray versions...
Date: 31 Jan 1999 12:43:07
Message: <36B3448A.FB8B94BB@pacbell.net>
Thorsten Froehlich wrote:
> 
> In article <36B332E6.8DDDE970@pacbell.net> , Ken <tyl### [at] pacbellnet>  wrote:
> 
> > Do you by any chance have a bug fix list available ?
> 
> This is from change31.doc:
<snip>
> 
>        Thorsten

Thank you Sir and the rest of the Pov team for your continued support.

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Victor Wodecki
Subject: Re: Information about future povray versions...
Date: 1 Feb 1999 02:20:38
Message: <36B5544C.B3DB473A@wantree.com.au>
> Fixed #write double closing which crashed Linux

Hmmm...  I assume this should read
"which crashed the Linux version of Povray".  :-)

There *is* an important difference!

--
Victor Wodecki
http://www.wantree.com.au/~hobbes/arcade.html


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From: Nieminen Mika
Subject: Re: Information about future povray versions...
Date: 1 Feb 1999 05:06:52
Message: <36b57cbc.0@news.povray.org>
Thorsten Froehlich <fro### [at] charliecnsiitedu> wrote:
: Fixed average normal bug and other normal flipping problems

  At last! Cool!

-- 
main(i){char*_="BdsyFBThhHFBThhHFRz]NFTITQF|DJIFHQhhF";while(i=
*_++)for(;i>1;printf("%s",i-70?i&1?"[]":" ":(i=0,"\n")),i/=2);} /*- Warp. -*/


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