POV-Ray : Newsgroups : povray.general : Printed Doc's Server Time
4 Nov 2024 21:22:34 EST (-0500)
  Printed Doc's (Message 1 to 5 of 5)  
From: Orrin
Subject: Printed Doc's
Date: 18 Jan 1999 16:55:24
Message: <36a3ad41.8255447@news.povray.org>
Hello,

I have the v3.1 documentation in both TXT and PDF form but it is
cumbersome to use when working on a POV file.  Has any enterprising
soul providing/selling a printed version of the doc's.??

-----------------------------
Orrin - Long Island, New York
orr### [at] orrinorg
http://www.orrin.org/carib/    (Caribbean Index)
http://www.orrin.org/syocc/    (Syosset Camera Club)
http://www.orrin.org/wphs/     (HS Reunion)
http://www.orrin.org/          (Site Index)


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From: Ken
Subject: Re: Printed Doc's
Date: 18 Jan 1999 17:21:31
Message: <36A3B367.6560086F@pacbell.net>
Orrin wrote:

> Hello,
>
> I have the v3.1 documentation in both TXT and PDF form but it is
> cumbersome to use when working on a POV file.  Has any enterprising
> soul providing/selling a printed version of the doc's.??

I have only heard talk.

--
Ken Tyler

tyl### [at] pacbellnet


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From: Dennis Miller
Subject: bump map with color map?
Date: 18 Jan 1999 17:53:45
Message: <36A3E6A7.C8B4B12C@mediaone.net>
I've got a sand texture that I want to make a bit more grainey. Can I
add a bump map to the followingfor this effect?
Any other ideas would be appreciated.
Thanks,
D.
texture {
  pigment
  {   colour rgb<0.792,0.655,0.400>  }
}

texture {   pigment
  { granite
    color_map
    { [0.00 color rgb<0.945, 0.863, 0.396>]
      [0.11 color rgbf<0.953, 0.678, 0.404, 0.086>]
      [0.24 color rgbf<0.886, 0.651, 0.157, 0.329>]
      [0.49 color rgb<0.910, 0.588, 0.220>]
      [0.78 color rgbf<0.933, 0.784, 0.627, 0.196>]
      [1.00 color rgbf<1.000, 1.000, 1.000, 0.996>]
    }  } }

texture {  pigment
  {  granite
    turbulence 0.49
    color_map
    { [0.00 color rgbf<0.549, 0.369, 0.024, 0.388>]
      [0.20 color rgb<0.961, 0.773, 0.341>]
      [0.52 color rgbf<0.655, 0.365, 0.086, 0.098>]
      [0.75 color rgbf<0.918, 0.647, 0.349, 0.369>]
      [1.00 color rgbf<0.439, 0.275, 0.027, 0.729>]
    }
    scale <2.0, 2.0, 2.0>
  }}


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From: Ken
Subject: Re: bump map with color map?
Date: 18 Jan 1999 18:11:51
Message: <36A3BF33.336EBD8D@pacbell.net>
Dennis Miller wrote:

> I've got a sand texture that I want to make a bit more grainey. Can I
> add a bump map to the followingfor this effect?
> Any other ideas would be appreciated.
> Thanks,
> D.
> texture {
>   pigment
>   {   colour rgb<0.792,0.655,0.400>  }
> }
>
> texture {   pigment
>   { granite
>     color_map
>     { [0.00 color rgb<0.945, 0.863, 0.396>]
>       [0.11 color rgbf<0.953, 0.678, 0.404, 0.086>]
>       [0.24 color rgbf<0.886, 0.651, 0.157, 0.329>]
>       [0.49 color rgb<0.910, 0.588, 0.220>]
>       [0.78 color rgbf<0.933, 0.784, 0.627, 0.196>]
>       [1.00 color rgbf<1.000, 1.000, 1.000, 0.996>]
>     }  } }
>
> texture {  pigment
>   {  granite
>     turbulence 0.49
>     color_map
>     { [0.00 color rgbf<0.549, 0.369, 0.024, 0.388>]
>       [0.20 color rgb<0.961, 0.773, 0.341>]
>       [0.52 color rgbf<0.655, 0.365, 0.086, 0.098>]
>       [0.75 color rgbf<0.918, 0.647, 0.349, 0.369>]
>       [1.00 color rgbf<0.439, 0.275, 0.027, 0.729>]
>     }
>     scale <2.0, 2.0, 2.0>
>   }}

You could use a bump map but a simple normal would probably be easier.

Something like:

normal{bumps .2 scale .2 }
or
normal{dents .1 scale .5}
or
normal{bumps
 normal_map{
[.5 bumps .2 scale .2]
[ 1 dents   .1 scale .5]
 }
}

Vary the parameters to get the desired response.
Add the above somewhere inside your texture statement and it will scale
along with the texture when applied to your object.
Some times a small amount of crand (crand .001) added to your finish
statement will also help give a grainier look.

--
Ken Tyler

tyl### [at] pacbellnet


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From: Robert H  Morrison
Subject: Re: Printed Doc's
Date: 19 Jan 1999 07:59:11
Message: <01be43ab$a17dd700$40563fc3@hitex_mo.hitex.de>
For Version 3.0 I used GNU Ghostscript to print out the manual
two-sided and then went to a print shop to have it bound (cost
8 DM around $ 5 to have it bound).  Makes a great handbook.

I have not yet done this for Version 3.1 but I "assume" that it
will work as well for 3.1 as it did for 3.0.

-- 
Best regards,
 _ __                      _    ,   _ _ _
' )  )     /         _/_  ' )  /   ' ) ) )
 /--' ____/___/> __  /     /--/     / / / __,_  __  o _   ______
/  \_(_) /_) (__/ (_<__   /  ( o   / ' (_(_) (_/ (_<_/_)_(_) / <_

Robert H. Morrison                      Tel:   +49 721 9628 167
Software Development, Basis Team        FAX:   +49 721 9628 149
Hitex-Systementwicklung GmbH            Email: RMorrison@hitex.de


Orrin <orr### [at] orrinorg> schrieb im Beitrag
<36a3ad41.8255447@news.povray.org>...
> Hello,
> 
> I have the v3.1 documentation in both TXT and PDF form but it is
> cumbersome to use when working on a POV file.  Has any enterprising
> soul providing/selling a printed version of the doc's.??
> 
> -----------------------------
> Orrin - Long Island, New York
> orr### [at] orrinorg
> http://www.orrin.org/carib/    (Caribbean Index)
> http://www.orrin.org/syocc/    (Syosset Camera Club)
> http://www.orrin.org/wphs/     (HS Reunion)
> http://www.orrin.org/          (Site Index)
>


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