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Does any one have the rendered image for this news article, or the
source?
http://cnn.com/TECH/computing/9903/16/super.idg/
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I think this is the one you want.
http://www.haveland.com/povbench/index.htm
Welgan wrote:
>
> Does any one have the rendered image for this news article, or the
> source?
> http://cnn.com/TECH/computing/9903/16/super.idg/
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Interesting.
Don't you just love articles written by people who don't know the subject,
for people who won't know the difference?
Ray Tracing ala POV isn't used in those movies -- it's far too slow. And
POV is known for its great curves while movies use meshes.
Welgan wrote in message +ADw-36EF1F17.7034508E+AEA-telusplanet.net+AD4-...
+AD4-Does any one have the rendered image for this news article, or the
+AD4-source?
+AD4-http://cnn.com/TECH/computing/9903/16/super.idg/
+AD4-
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'T was on Thu, 18 Mar 1999 21:00:10 -0600,
that John M. Dlugosz wrote:
> Ray Tracing ala POV isn't used in those movies -- it's far too slow. And
> POV is known for its great curves while movies use meshes.
I always thought POV was much sexier.
...
Er...
You know when you've been raytracing too much when:
You start having dirty ideas about your raytracer...
Phoenix
--
eag### [at] telekabelnl http://users.telekabel.nl/eagle
------------------------------------------------------------------------
The POV-Ray VFAQ: http://iki.fi/warp/povVFAQ.html
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On Thu, 18 Mar 1999 21:00:10 -0600, John M. Dlugosz <joh### [at] dlugoszcom> wrote:
>Interesting.
>
>Don't you just love articles written by people who don't know the subject,
>for people who won't know the difference?
Personally, I was wondering why IBM used our little benchmark
instead of one that's generally recognized as authoritative.
>Ray Tracing ala POV isn't used in those movies -- it's far too slow. And
>POV is known for its great curves while movies use meshes.
Quoting from a recent post to CGRR:
+-----------
|Somebody was asking about ray tracing? In Antz, we used
|ray tracing to compute reflections on a bunch of shots.
|The bubble and most of the water sequences used ray tracing
|all over the place. Some of the less noticeable uses
|can be found on the bottles and Saran Wrap in the picnic
|sequence, the whiskey bottle in the background of a few
|shots after the campfire, and the crystals in the queen's chamber.
|
|Daniel Wexler
|R&D Staff, Pacific Data Images
|(Posting from my personal account...)
+-----------
and Larry Gritz did a presentation at SIGGRAPH on how to use
BMRT and PRMan together. They used BMRT's raytracing to do the
bottles in A Bug's Life. (Not that I remember the bottles...
guess I'll have to wait to see it again on video.)
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LOL
Actually I just wanted to comment on that first comment:
>> Ray Tracing ala POV isn't used in those movies -- it's far too slow. And
>> POV is known for its great curves while movies use meshes.
Movies do use meshes, but because high-end programs use NURBS this isn't a
problem. For example, programs like MAX do advanced adaptive degradation to
always generate a smooth surface.
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
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Ron Parker wrote in message <36f24fc8.0@news.povray.org>...
>Personally, I was wondering why IBM used our little benchmark
>instead of one that's generally recognized as authoritative.
Could it be that the source is readily available?
GrimDude
vos### [at] arkansasnet
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