POV-Ray : Newsgroups : povray.general : Waveforms Server Time
6 Nov 2024 02:21:46 EST (-0500)
  Waveforms (Message 1 to 5 of 5)  
From: Spider
Subject: Waveforms
Date: 28 Feb 1999 15:59:38
Message: <36D9ACB7.261DC9FC@bahnhof.se>
What waveform is used in a bozo as default ?? I can't seem to find it, perhaps
i'm blind...

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: Ken
Subject: Re: Waveforms
Date: 28 Feb 1999 16:14:54
Message: <36D9B136.95E0DED7@pacbell.net>
Spider wrote:
> 
> What waveform is used in a bozo as default ?? I can't seem to find it, perhaps
> i'm blind...
> 
> --
> //Spider
> ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> #declare life = rand(seed(42))*sqrt(-1);

From the official Pov-Ray documentions under section Patterns the
following was returned:

------------------------

The following sections describe each pattern. See the sections "Pigment", "Normal",
"Patterned
Textures" and "Density" for more details on how to use patterns. Unless mentioned
otherwise, all
patterns use the

 -> ramp_wave wave type by default <-

but may use any wave type and may be used with color_map, pigment_map,
normal_map, slope_map, texture_map, density, and density_map.

------------------------

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Margus Ramst
Subject: Re: Waveforms
Date: 28 Feb 1999 17:19:33
Message: <36d9c0f5.0@news.povray.org>
By default it uses ramp_wave. By using any other wave type you get
leopard-like spots.

Margus

Spider wrote in message <36D9ACB7.261DC9FC@bahnhof.se>...
>What waveform is used in a bozo as default ?? I can't seem to find it,
perhaps
>i'm blind...


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From: Spider
Subject: Re: Waveforms
Date: 28 Feb 1999 17:28:57
Message: <36D9C1A7.268F088D@bahnhof.se>
Thanx, i thought I had read it all, appearantly not then :-)


Ken wrote:
> 
> Spider wrote:
> >
> > What waveform is used in a bozo as default ?? I can't seem to find it, perhaps
> > i'm blind...
> >
> > --
> > //Spider
> > ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> > #declare life = rand(seed(42))*sqrt(-1);
> 
> From the official Pov-Ray documentions under section Patterns the
> following was returned:
> 
> ------------------------
> 
> The following sections describe each pattern. See the sections "Pigment", "Normal",
"Patterned
> Textures" and "Density" for more details on how to use patterns. Unless mentioned
otherwise, all
> patterns use the
> 
>  -> ramp_wave wave type by default <-
> 
> but may use any wave type and may be used with color_map, pigment_map,
> normal_map, slope_map, texture_map, density, and density_map.
> 
> ------------------------
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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From: Spider
Subject: Re: Waveforms
Date: 28 Feb 1999 17:29:17
Message: <36D9C1BA.58DD64E7@bahnhof.se>
ok.

Thankyou

Margus Ramst wrote:
> 
> By default it uses ramp_wave. By using any other wave type you get
> leopard-like spots.
> 
> Margus
> 
> Spider wrote in message <36D9ACB7.261DC9FC@bahnhof.se>...
> >What waveform is used in a bozo as default ?? I can't seem to find it,
> perhaps
> >i'm blind...

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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