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What waveform is used in a bozo as default ?? I can't seem to find it, perhaps
i'm blind...
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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Spider wrote:
>
> What waveform is used in a bozo as default ?? I can't seem to find it, perhaps
> i'm blind...
>
> --
> //Spider
> ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> #declare life = rand(seed(42))*sqrt(-1);
From the official Pov-Ray documentions under section Patterns the
following was returned:
------------------------
The following sections describe each pattern. See the sections "Pigment", "Normal",
"Patterned
Textures" and "Density" for more details on how to use patterns. Unless mentioned
otherwise, all
patterns use the
-> ramp_wave wave type by default <-
but may use any wave type and may be used with color_map, pigment_map,
normal_map, slope_map, texture_map, density, and density_map.
------------------------
--
Ken Tyler
mailto://tylereng@pacbell.net
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By default it uses ramp_wave. By using any other wave type you get
leopard-like spots.
Margus
Spider wrote in message <36D9ACB7.261DC9FC@bahnhof.se>...
>What waveform is used in a bozo as default ?? I can't seem to find it,
perhaps
>i'm blind...
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Thanx, i thought I had read it all, appearantly not then :-)
Ken wrote:
>
> Spider wrote:
> >
> > What waveform is used in a bozo as default ?? I can't seem to find it, perhaps
> > i'm blind...
> >
> > --
> > //Spider
> > ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> > #declare life = rand(seed(42))*sqrt(-1);
>
> From the official Pov-Ray documentions under section Patterns the
> following was returned:
>
> ------------------------
>
> The following sections describe each pattern. See the sections "Pigment", "Normal",
"Patterned
> Textures" and "Density" for more details on how to use patterns. Unless mentioned
otherwise, all
> patterns use the
>
> -> ramp_wave wave type by default <-
>
> but may use any wave type and may be used with color_map, pigment_map,
> normal_map, slope_map, texture_map, density, and density_map.
>
> ------------------------
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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ok.
Thankyou
Margus Ramst wrote:
>
> By default it uses ramp_wave. By using any other wave type you get
> leopard-like spots.
>
> Margus
>
> Spider wrote in message <36D9ACB7.261DC9FC@bahnhof.se>...
> >What waveform is used in a bozo as default ?? I can't seem to find it,
> perhaps
> >i'm blind...
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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