POV-Ray : Newsgroups : povray.general : Bump Map Problem in POV 3.1d Server Time
2 Nov 2024 17:20:48 EDT (-0400)
  Bump Map Problem in POV 3.1d (Message 1 to 5 of 5)  
From: Lars W 
Subject: Bump Map Problem in POV 3.1d
Date: 28 Feb 1999 13:28:58
Message: <36D98AFC.E4031676@snafu.de>
Hi

I just downloaded the 3.1d version and recognized, that Bump Maps aren't
working anymore the way
they should. All objects with Bump-Maps applied are very Dark, nearly
black, even if there pigment is white.
Are there just any syntax changes that cause this error, or is there an
error in the renderer ?

Here is some code that shows the effect, the rendered image just shows a
Dark gray sphere.

camera {
  location <0,0,-10>
  look_at <0,0,0>
  }

light_source { <0,0,-10> rgb <1,1,1> }

sphere { <0,0,0>,3
  pigment {  rgb <1,1,1> }
  normal { bump_map { gif "plasma2.gif" }  } // this gif should be in
everyones include directory, but you can try any
  }


greetings Lars Wolter

Homepage : www.snafu.de/~lars.wolter
E-Mail : lar### [at] snafude


Post a reply to this message

From: Ken
Subject: Re: Bump Map Problem in POV 3.1d
Date: 28 Feb 1999 13:46:59
Message: <36D98E8D.BEA9F38C@pacbell.net>
Lars W. wrote:
> 
> Hi
> 
> I just downloaded the 3.1d version and recognized, that Bump Maps aren't
> working anymore the way
> they should. All objects with Bump-Maps applied are very Dark, nearly
> black, even if there pigment is white.
> Are there just any syntax changes that cause this error, or is there an
> error in the renderer ?
> 
> Here is some code that shows the effect, the rendered image just shows a
> Dark gray sphere.

You are correct. It is not behaving correctly. You should make a bug
report immediatly before too many people download this version. The
standard distribution file bumpmap.pov can be used as the example of
incorrect behaviour since the pov team already has this as a reference.



-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: Margus Ramst
Subject: Re: Bump Map Problem in POV 3.1d
Date: 28 Feb 1999 14:57:49
Message: <36d99fbd.0@news.povray.org>
I verified the problem and posted a report to .bugreports.
The problem is related to the double_illuminate bug supposedly fixed in
3.1d. Put a light source inside the sphere to see what I mean - the
illumination is visible from outside.

Margus


Post a reply to this message

From: Spider
Subject: Re: Bump Map Problem in POV 3.1d
Date: 28 Feb 1999 15:58:57
Message: <36D9AC8F.2B06D2C0@bahnhof.se>
Another one, the tiny-caption still doesn't work ... :-(



Margus Ramst wrote:
> 
> I verified the problem and posted a report to .bugreports.
> The problem is related to the double_illuminate bug supposedly fixed in
> 3.1d. Put a light source inside the sphere to see what I mean - the
> illumination is visible from outside.
> 
> Margus

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


Post a reply to this message

From: Psychomek
Subject: Re: Bump Map Problem in POV 3.1d
Date: 1 Mar 1999 07:16:15
Message: <36DA8497.A2DE3CC7@cyberhighway.net>
That is because the Povray team took it out check out their post in
Povray.windows
Spider wrote:

> Another one, the tiny-caption still doesn't work ... :-(
>
> Margus Ramst wrote:
> >
> > I verified the problem and posted a report to .bugreports.
> > The problem is related to the double_illuminate bug supposedly fixed in
> > 3.1d. Put a light source inside the sphere to see what I mean - the
> > illumination is visible from outside.
> >
> > Margus
>
> --
> //Spider
> ( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
> #declare life = rand(seed(42))*sqrt(-1);


Post a reply to this message


Attachments:
Download 'us-ascii' (1 KB)

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.