Btw, the cloud patterns that I use in that cloud tutorial work
excellently in the density of a scattering media. Just put it inside an
intersection object consisting of two planes, one of them inverse.
That's how I did the cloud image I posted in binaries.images awhile ago.
-Mike
Ken wrote:
>
> -pflotsch- wrote:
> >
> > How can i make realistic clouds that glow near the sun and really appear 3D
> > (shaded)?
>
> Sometime ago there was source code posted in one of the scene
> files groups here titled I believe Media Clouds. Very realistic
> in their 3D look. There is also a reference image in the images
> group. This was about 3 - 4 months ago I believe.
> For a more textural method look at Mike's excellent on line
> tutorial on realistic sky's and water at:
>
> http://members.xoom.com/POVRAY3/
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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