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Hi there,
Can anyone explain why the following code gives the message 'Degenerate
blob element' ? It renders okay, so it's no great problem, but I am curious
as to what it means, and how I get rid of it.
Many thanks,
Andy C.
#declare StrengthVal=0.01;
#declare RadiusVal= 0.01;
blob
{
#declare Count=0.0001;
#while (Count<=100)
threshold 0.6
sphere {<0,0,0>,StrengthVal*Count,RadiusVal*Count
translate <2.5,2.5,2.5>
rotate <Count*3.6,Count*3.6,Count*3.6>
}
#declare Count=Count+1;
#end
}
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Andrew Cocker wrote:
>
> Hi there,
> Can anyone explain why the following code gives the message 'Degenerate
> blob element' ? It renders okay, so it's no great problem, but I am curious
> as to what it means, and how I get rid of it.
>
> Many thanks,
> Andy C.
>
> #declare StrengthVal=0.01;
> #declare RadiusVal= 0.01;
>
> blob
> {
> #declare Count=0.0001;
> #while (Count<=100)
>
> threshold 0.6
> sphere {<0,0,0>,StrengthVal*Count,RadiusVal*Count
> translate <2.5,2.5,2.5>
> rotate <Count*3.6,Count*3.6,Count*3.6>
> }
>
> #declare Count=Count+1;
> #end
> }
My guess is that it's 'cause the first component has a strength of .01*.0001 =
very small, and the threshold is bigger than that. Starting 'Count' at 1 (or
1.0001, if you prefer) should fix that without affecting the image.
-Mark R.
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My guess is that it wears a lether jacket, skips class, and smokes in the
bathroom. Try giving it a good kick in the butt.
Andrew Cocker wrote:
> Hi there,
> Can anyone explain why the following code gives the message 'Degenerate
> blob element' ? It renders okay, so it's no great problem, but I am curious
> as to what it means, and how I get rid of it.
>
> Many thanks,
> Andy C.
>
> #declare StrengthVal=0.01;
> #declare RadiusVal= 0.01;
>
> blob
> {
> #declare Count=0.0001;
> #while (Count<=100)
>
> threshold 0.6
> sphere {<0,0,0>,StrengthVal*Count,RadiusVal*Count
> translate <2.5,2.5,2.5>
> rotate <Count*3.6,Count*3.6,Count*3.6>
> }
>
> #declare Count=Count+1;
> #end
> }
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