POV-Ray : Newsgroups : povray.general : re Poser Server Time
5 Nov 2024 05:24:36 EST (-0500)
  re Poser (Message 1 to 5 of 5)  
From: Mick Hazelgrove
Subject: re Poser
Date: 21 Nov 1998 07:26:46
Message: <3656b186.0@news.povray.org>
Does anyone know how to color different parts of a poser model in Pov ?
I vaguely remember seeing an article somewhere on the web but foolishly
didn't make a note of the url

Mick


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From: Dan Connelly
Subject: Re: re Poser
Date: 21 Nov 1998 09:25:08
Message: <3656CD38.20A84F20@flash.net>
Mick Hazelgrove wrote:
> 
> Does anyone know how to color different parts of a poser model in Pov ?
> I vaguely remember seeing an article somewhere on the web but foolishly
> didn't make a note of the url
> 
> Mick

The following excellent posting from Nathan O'Brien was sent
to the IRTC mailing list.   I haven't tried it myself, but
I think Nathan's IRTC entries speak nicely about the effectiveness
of his methods.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Ray Benjamin wrote:
> 
> I'm using a figure that I've imported from Poser 2.  Unfortunately, Poser
> doesn't break out the objects in much detail, so adding textures to the
> triangle mesh appears to be a daunting task.  Does anyone have any
> suggestions as to ways to make this easier?  For instance, are there
> utilities that allow you to graphically apply textures to mesh objects?
> 

I face this problem all the time. What I do is to import the Poser model
into Rhino 3d as a 3dstudio file. And then export it from Rhino as an
acad v12 dxf file. This means that when I import the dxf file into
autocad I can explode all the mesh entities into simple triangles. I
then regroup all the mesh entities into a series of layers that directly
correspond to the textures I wish to apply. After this has been done I
export the file from autocad as a 3dstudio file with objects grouped by
layers. I then import it into Rhino3d and then finally export it as a
Pov triangle mesh.

In terms of the most difficult area, the face, I use a matrix
transformation to apply an image map to the face in the right place. I
use the measured coordinates from the acad file to feed into the matrix
transformation.

This might seem a little confusing but if your interested in more detail
just ask and I'll send it. 

-- 
regards

Nathan O'Brien
no1### [at] no13net
http://www.no13.net


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From: Ronald L  Parker
Subject: Re: re Poser
Date: 22 Nov 1998 00:34:09
Message: <3657a275.9190601@news.povray.org>
On Sat, 21 Nov 1998 12:23:21 -0000, "Mick Hazelgrove"
<mic### [at] virginnet> wrote:

>Does anyone know how to color different parts of a poser model in Pov ?
>I vaguely remember seeing an article somewhere on the web but foolishly
>didn't make a note of the url

You might be thinking of http://www2.fwi.com/~parkerr/traces.html
Then again, you might not.


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From: Pan
Subject: Re: re Poser
Date: 27 Nov 1998 12:57:20
Message: <365ee800.0@news.povray.org>
Ronald L. Parker wrote in message <3657a275.9190601@news.povray.org>...
>On Sat, 21 Nov 1998 12:23:21 -0000, "Mick Hazelgrove"
><mic### [at] virginnet> wrote:
>
>>Does anyone know how to color different parts of a poser model in Pov ?
>>I vaguely remember seeing an article somewhere on the web but foolishly
>>didn't make a note of the url
>
>You might be thinking of http://www2.fwi.com/~parkerr/traces.html
>Then again, you might not.
>

Poser 3 ribs produce group names with whitespace in them, i.e.
"Left Shoulder". With pov3.1.a it's necessary to edit the names
and substitute '_' (or other) for the blanks. I wonder if makeinc
could be modified to parse the whitepace? (I'm a perl dabbler
otherwise I'd attempt it myself).

What would be really really really nice is if there was a mesh
utility that would graphically step through each element and
allow simple assignment of the current highlighted element
to a group_name. I envision a window that displays a wireframe
and each triangle is lit up as the mesh is parsed and off to
the side is some sort of selector that moves/assigns that
triangle to a named declare statement.

I would pay decent money for a utility like that. Of course,
there may already exist such a tool -- anyone know?

Can't recall the exact name of an old dos tool that did
something like this ... not Anger's raw2pov ... maybe a
version of Clay? Something that worked with .raw files
and allowed point and click dragging of vertices ... seems like
the code would be a good basis for beginning the mesh
sorter/parser tool I'd like to have.

Hope this inspires someone ...

Pan


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From: Ronald L  Parker
Subject: Re: re Poser
Date: 1 Dec 1998 19:09:08
Message: <3665850e.10086116@news.povray.org>
On Fri, 27 Nov 1998 09:59:03 -0800, "Pan" <pan### [at] syixcom> wrote:

>Poser 3 ribs produce group names with whitespace in them, i.e.
>"Left Shoulder". With pov3.1.a it's necessary to edit the names
>and substitute '_' (or other) for the blanks. I wonder if makeinc
>could be modified to parse the whitepace? (I'm a perl dabbler
>otherwise I'd attempt it myself).

Of course it could.  Can I buy some free time somewhere? :)
Actually, it's a quite simple change, so perhaps I can get
it done within the next couple of days (assuming I remember to...)


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