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I am trying to create shapes much like horns, antlers, a snake's fangs,
etc. but am clueless as to how to go about it. Can anyone help with
this?
KB-
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You might try Chris Colefax's "bend.inc" to distort a normal
cone, or his "spline.inc" to form a path and then populate it
with smaller and smaller spheres to form a pseudo-cone.
Try http://www.geocities.com/SiliconValley/Lakes/1434/
bankspad wrote in message <364B1C4F.AC5F0ADD@pacbell.net>...
>I am trying to create shapes much like horns, antlers, a snake's fangs,
>etc. but am clueless as to how to go about it. Can anyone help with
>this?
>
>KB-
>
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Try
#declare Count = 0;
#declare Radius = 5;
#declare Angle = 0;
#declare SphRad = 1;
#while(Count<99)
sphere{0,SphRad pigment{White}
translate <0,Radius,0>
rotate z*Angle
}
#declare Count = Count +1;
#declare Angle = Angle +1;
#declare SphRad = SphRad - 0.01;
#end
All the Best
Mick
bankspad wrote in message <364B1C4F.AC5F0ADD@pacbell.net>...
>I am trying to create shapes much like horns, antlers, a snake's fangs,
>etc. but am clueless as to how to go about it. Can anyone help with
>this?
>
>KB-
>
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Awesome! It's perfect and the resulting "ridges" give it incredible realism.
Thank you.
KB-
Mick Hazelgrove wrote:
> Try
>
> #declare Count = 0;
> #declare Radius = 5;
> #declare Angle = 0;
> #declare SphRad = 1;
>
> #while(Count<99)
>
> sphere{0,SphRad pigment{White}
> translate <0,Radius,0>
> rotate z*Angle
> }
>
> #declare Count = Count +1;
> #declare Angle = Angle +1;
> #declare SphRad = SphRad - 0.01;
>
> #end
>
> All the Best
>
> Mick
> bankspad wrote in message <364B1C4F.AC5F0ADD@pacbell.net>...
> >I am trying to create shapes much like horns, antlers, a snake's fangs,
> >etc. but am clueless as to how to go about it. Can anyone help with
> >this?
> >
> >KB-
> >
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Now you need to show us the result!
bankspad wrote in message <364B362E.D3C4E77B@pacbell.net>...
>Awesome! It's perfect and the resulting "ridges" give it incredible
realism.
>Thank you.
>
>
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Okay, except I'm not too sure how.
KB-
Mike Weber wrote:
> Now you need to show us the result!
>
> bankspad wrote in message <364B362E.D3C4E77B@pacbell.net>...
> >Awesome! It's perfect and the resulting "ridges" give it incredible
> realism.
> >Thank you.
> >
> >
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post in it povray.binaries.images as an attachment.
bankspad wrote in message <364B6B37.340DCC23@pacbell.net>...
>Okay, except I'm not too sure how.
>KB-
>
>Mike Weber wrote:
>
>> Now you need to show us the result!
>>
>> bankspad wrote in message <364B362E.D3C4E77B@pacbell.net>...
>> >Awesome! It's perfect and the resulting "ridges" give it incredible
>> realism.
>> >Thank you.
>> >
>> >
>
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bankspad wrote:
> Okay, except I'm not too sure how.
> KB-
That is pretty simple. Go to the subject group povray.binaries.images.
Start a new message with a brief description of your image and then
use your news programs attach function to attach the image you have
produced in Povray. Usually this means finding it on you hard drive
where the image is stored.
Since most people have Pov set up to output .tga files the file
sizes are very large. Most if not all people in this group convert the
image to jpg format before posting the image to help reduce the file
size and to help reduce download time. If your conversion program
supports it try to use about 25% .jpg compression. This will give
you the best file size reduction without image quality loss.
Ken Tyler
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Another possibility is if you have your own web page you
could place it there then post a message containing a link to
your page.
Ken Tyler
bankspad wrote:
> Okay, except I'm not too sure how.
> KB-
>
> Mike Weber wrote:
>
> > Now you need to show us the result!
> >
> > bankspad wrote in message <364B362E.D3C4E77B@pacbell.net>...
> > >Awesome! It's perfect and the resulting "ridges" give it incredible
> > realism.
> > >Thank you.
> > >
> > >
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Okay. Hope I can do this without getting in trouble again. Look for it
.binaries.images.
Mike Weber wrote:
> post in it povray.binaries.images as an attachment.
>
> bankspad wrote in message <364B6B37.340DCC23@pacbell.net>...
> >Okay, except I'm not too sure how.
> >KB-
> >
> >Mike Weber wrote:
> >
> >> Now you need to show us the result!
> >>
> >> bankspad wrote in message <364B362E.D3C4E77B@pacbell.net>...
> >> >Awesome! It's perfect and the resulting "ridges" give it incredible
> >> realism.
> >> >Thank you.
> >> >
> >> >
> >
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