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5 Nov 2024 07:17:43 EST (-0500)
  The texture doesn't move (Message 1 to 3 of 3)  
From: gemelli david
Subject: The texture doesn't move
Date: 30 Oct 1998 08:04:25
Message: <3639B88B.90F1D83@imerir.asso.fr>
Hello !

I'm doing a creature made of blobs I animate rotating them. I recently
found the texture
Alien_1 in POVLAB.INC and put it on the different parts. The problem is
that the texture
doesn't move when I rotate the objects. I tried to put the texture on
each blob but I have a
bug on the Leg extremity:the bumps are not visible, the texture is
uniformely green!
WHAT CAN I DO ?????
Please help me if you can !
(the leg include file is delivered)

                Thanks for any suggestion !
                David GEMELLI


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From: Matthew Bennett
Subject: Re: The texture doesn't move
Date: 30 Oct 1998 13:04:10
Message: <3639ff9a.0@news.povray.org>
You problem is the very last texture definition at the end of your pette.inc
file. It's re-defining a texture that then overrides all the rotated
textures you declared previously.  Simply remove the final texture
definition found in the last three lines in your file:

from:
     }
     texture {Text_Patte}
}

to:
     }
}


Hope that helps :)

Matt


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From: gemelli david
Subject: The texture isn't what expected
Date: 3 Nov 1998 06:54:52
Message: <363EFD96.84B912CA@imerir.asso.fr>
Hi,

I tried what ... suggested... The texture doesn't move anymore
thanks, but my blob is not textured well ! The result is very
strange (try rendering the scene where I deleted the redundant
texture declaration). The top of the leg is good but the
bottom doesn't look as expected ! I managed to solve the
problem:I made three blobs instead of one. But if someone
could explain me what is wrong with the other method, I will
be very happy (Maybe, I'll do the same error(?) the next time
I will use blobs !)

               David.




> You problem is the very last texture definition at the end of your pette.inc
> file. It's re-defining a texture that then overrides all the rotated
> textures you declared previously.  Simply remove the final texture
> definition found in the last three lines in your file:
>
> from:
>      }
>      texture {Text_Patte}
> }
>
> to:
>      }
> }
>
> Hope that helps :)
>
> Matt


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