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There is something that me call attention, occured that
translating/studying the part of Patterns- Hexagon ( for example ) of
the manual of POV-Ray 3.1, me encounter with a test where was
utilized the texture "Black_Marble", But this texture I no have in the
file "textures.inc".
I Ask :The manual is not completely updated to the version 3.1 or to
my me some lack file?
Saludos:
----------------------------------------------------------------------------------------
Montevideo-Uruguay
----------------------------------------------------------------------------------------
El Mundo de Pov-Ray
http://www.geocities.com/SoHo/Cafe/9457/
----------------------------------------------------------------------------------------
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> There is something that me call attention, occured that
> translating/studying the part of Patterns- Hexagon ( for example ) of
> the manual of POV-Ray 3.1, me encounter with a test where was
> utilized the texture "Black_Marble", But this texture I no have in the
> file "textures.inc".
>
> I Ask :The manual is not completely updated to the version 3.1 or to
> my me some lack file?
>
> Saludos:
>
>
----------------------------------------------------------------------------------------
> Montevideo-Uruguay
>
----------------------------------------------------------------------------------------
> El Mundo de Pov-Ray
> http://www.geocities.com/SoHo/Cafe/9457/
>
----------------------------------------------------------------------------------------
Here you go !
This is the black marble texture you are looking for.
#declare Black_Marble =
texture{ pigment{marble turbulence 1.0 color_map{
[0.0,0.3 color rgb<0.30,0.30,0.30>color rgb<0.45,0.45,0.45>]
[0.3,0.7 color rgb<0.45,0.45,0.45>color rgb<0.60,0.60,0.60>]
[0.7,0.9 color rgb<0.60,0.60,0.60>color rgb<1.00,1.00,1.00>]
[0.9,1.0 color rgb<1.00,1.00,1.00>color rgb<1.00,1.00,1.00>]
}}}
Ken Tyler
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An interesting point there, Juan, as I don't recall ever seeing a Black_Marble
in any of the 'includes' (there is a *blue-black* marble with *red* veins
however). I say "interesting" because if you look at the menu of 3.1 under
Options/MessageWindow/TilingOptions a Black Marble bmp file is there, so it
must have been made from something... Maybe the idea was that it's too simple
to make the opposite of the White_Marble and left it up to others to create.
So, here, everyone:
#declare Black_Marble_Map =
color_map {
[0.0 rgb <0.2, 0.2, 0.2>]
[0.8 rgb <0.5, 0.5, 0.5>]
[1.0 rgb <0.9, 0.9, 0.9>]
}
// Black marble with white veins.
#declare Black_Marble =
pigment {
marble
turbulence 1
color_map { Black_Marble_Map }
}
>
>There is something that me call attention, occured that
>translating/studying the part of Patterns- Hexagon ( for example ) of
>the manual of POV-Ray 3.1, me encounter with a test where was
>utilized the texture "Black_Marble", But this texture I no have in the
>file "textures.inc".
>
>I Ask :The manual is not completely updated to the version 3.1 or to
>my me some lack file?
>
>
>
>Saludos:
>
>-----------------------------------------------------------------------------
---
>--------
>Montevideo-Uruguay
>-----------------------------------------------------------------------------
---
>--------
>El Mundo de Pov-Ray
>http://www.geocities.com/SoHo/Cafe/9457/
>-----------------------------------------------------------------------------
---
>--------
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.html
=Bob
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Perhaps it was in one of the example scene files included with
Pov, for example the one in question.. All of the tutorials in the
docs have a corresponding example scene available so you
don't have type everything in to get started.
Doesn't anybody read the manual ? Tee Hee !
Ken Tyler
=Bob wrote:
> An interesting point there, Juan, as I don't recall ever seeing a Black_Marble
> in any of the 'includes' (there is a *blue-black* marble with *red* veins
> however). I say "interesting" because if you look at the menu of 3.1 under
> Options/MessageWindow/TilingOptions a Black Marble bmp file is there, so it
> must have been made from something... Maybe the idea was that it's too simple
> to make the opposite of the White_Marble and left it up to others to create.
> So, here, everyone:
>
> #declare Black_Marble_Map =
> color_map {
> [0.0 rgb <0.2, 0.2, 0.2>]
> [0.8 rgb <0.5, 0.5, 0.5>]
> [1.0 rgb <0.9, 0.9, 0.9>]
> }
>
> // Black marble with white veins.
> #declare Black_Marble =
> pigment {
> marble
> turbulence 1
> color_map { Black_Marble_Map }
> }
>
> >
> >There is something that me call attention, occured that
> >translating/studying the part of Patterns- Hexagon ( for example ) of
> >the manual of POV-Ray 3.1, me encounter with a test where was
> >utilized the texture "Black_Marble", But this texture I no have in the
> >file "textures.inc".
> >
> >I Ask :The manual is not completely updated to the version 3.1 or to
> >my me some lack file?
> >
> >
> >
> >Saludos:
> >
> >-----------------------------------------------------------------------------
> ---
> >--------
> >Montevideo-Uruguay
> >-----------------------------------------------------------------------------
> ---
> >--------
> >El Mundo de Pov-Ray
> >http://www.geocities.com/SoHo/Cafe/9457/
> >-----------------------------------------------------------------------------
> ---
> >--------
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.html
> =Bob
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