POV-Ray : Newsgroups : povray.general : Re: Camera Texture Server Time
5 Nov 2024 09:22:40 EST (-0500)
  Re: Camera Texture (Message 1 to 1 of 1)  
From: MrFrost
Subject: Re: Camera Texture
Date: 12 Oct 1998 15:33:00
Message: <362639e4.15051850@news.povray.org>
hell o,  Josh Franklin, you wrote:
>Can anyone tell me what the purpose of adding a normal statement
>(ripples, bumps, dents...) to the camera is?  I mean, aside from making
>cool, Dali/Picasso-esque pictures (who just happen to be my 2 fav.
>artists).  Is there any practical purpose of this?
>
>I have been fooling around with the camera and here's a neat little
>scene that I use as a start up screen:
>
>sphere{
> <0, 1, 0>, 3
> pigment{ color rgb <.5, 1, .5> }
>}
>
>plane{
> y, -3
> pigment{ color rgb <1, 1, 1> }
>}
>
>camera{
> location <0, 3, -10>
> look_at <0, 0, 0>
> normal{ spiral2 5 }
>}
try wrinkle here it's very interesting
>light_source{ <0, 3, -5> color rgb <1, 1, 1> }
>
>The best part is, it doesn't need any includes and it renders pretty
>quickly....
>Anyways, if anyone could tell me, I'd appreciate it.
>
>Thanks in advance
>-Josh
>
>

   __  ___    ____             __    _______ _ ________________________
  /  |/  /___/ __/______  ___ / /_  / Juozas Salna       aka MrFrost  /---
 / /|_/ / __/ _// __/ _ \(_-</ __/ / Ka cia padarius, kad nenumirus? /-----
/_/  /_/_/ /_/ /_/  \___/___/\__/ / http://puni.osf.lt/~mrfrost     /-------


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