>
> I am trying to do some nice smoke but it's not that easy... :)
> Can anyone help me?
>
> /rikard
I would try something of the form :
sphere {
0,
1
texture { pigment { color rgbt 1 } }
interior {
media {
...
density {
bozo
tubulence (small value)
...
}
density {
spherical
cubic_wave
...
}
...
}
}
scale <1, Kz, 1> * ScaleFactor
}
for some Kz and ScaleFactor.... obviously you need to fill
in a lot in the above.
Dan
--
http://www.flash.net/~djconnel/
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