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16 Nov 2024 07:15:19 EST (-0500)
  STUFF IT! (Message 1 to 8 of 8)  
From: Dave VanHorn
Subject: STUFF IT!
Date: 1 Oct 1998 13:03:17
Message: <3613a7c5.0@news.povray.org>
More specifically, I'm looking for ideas on how to simulate a
parachute stuffed into a tube.
They are usually two colors, picture a hemisphere, painted with
checkerboard (close enough for government work anyway).  The deployed
version isn't a problem, but the "stuff in a tube" version has me
stumped.  I haven't been able to figure a method that looks anything
like real.


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From: Lance Birch
Subject: Re: STUFF IT!
Date: 1 Oct 1998 21:07:11
Message: <3614192f.0@news.povray.org>
Random spheres of alternating colours???

(or blobs?)

--
Lance.


---
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From: Dave VanHorn
Subject: Re: STUFF IT!
Date: 2 Oct 1998 13:20:03
Message: <3614fd33.0@news.povray.org>
Lance Birch wrote in message <3614192f.0@news.povray.org>...
>Random spheres of alternating colours???


Tried that, it comes out looking like a patterned tube, rather than
fabric stuffed into a tube.


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From: Remco de Korte
Subject: Re: STUFF IT!
Date: 2 Oct 1998 16:03:43
Message: <36153237.716959FB@xs4all.nl>
Dave VanHorn wrote:
> 
> Lance Birch wrote in message <3614192f.0@news.povray.org>...
> >Random spheres of alternating colours???
> 
> Tried that, it comes out looking like a patterned tube, rather than
> fabric stuffed into a tube.

How about a mess of a mesh?
For instance, you could do the same as happens with the parachute:
create a mess of an object (sphere, box, whatever) but built from a lot
of triangles. Than translate all points of the triangle to fit within
the tube (randomly), without ripping the mesh apart.
Perhaps add some wrinkles to the texture to cover up some strange
faults.

Good luck,

Remco


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From: Ken
Subject: Re: STUFF IT!
Date: 2 Oct 1998 17:08:17
Message: <3615325C.C0FC57D8@pacbell.net>
Dave VanHorn wrote:

> Lance Birch wrote in message <3614192f.0@news.povray.org>...
> >Random spheres of alternating colours???
>
> Tried that, it comes out looking like a patterned tube, rather than
> fabric stuffed into a tube.

  It's a bird ! It's a plane, It's Super Patch !
Bezier patches might get you there or you might try
a little csg action on a cylinder and rotate multiple
copies of it around inside the tube.
How about a cylinder smaller than the "stuff" tube that
has an image map of pleated house curtains.
    Or take your full size chute and use the Chris Colefax
object bender inc file and neatly fold it up until it fits
in the tube or ....

Ken Tyler


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From: Dave VanHorn
Subject: Re: STUFF IT!
Date: 2 Oct 1998 18:13:02
Message: <361541de.0@news.povray.org>
>    Or take your full size chute and use the Chris Colefax
>object bender inc file and neatly fold it up until it fits
>in the tube or ....


I like this last approach best. (plus I don't have any curtains in my
house in purple and yellow!)
Does this imply that I can algorithmically un-fold it?


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From: Ken
Subject: Re: STUFF IT!
Date: 2 Oct 1998 18:27:38
Message: <361544F3.8885E85E@pacbell.net>
Dave VanHorn wrote:

> >    Or take your full size chute and use the Chris Colefax
> >object bender inc file and neatly fold it up until it fits
> >in the tube or ....
>
> I like this last approach best. (plus I don't have any curtains in my
> house in purple and yellow!)
> Does this imply that I can algorithmically un-fold it?

 I think that question could be better fielded by Chris Colefax.
Which means I don't know.

Ken


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From: Dave VanHorn
Subject: Re: STUFF IT!
Date: 2 Oct 1998 19:34:36
Message: <361554fc.0@news.povray.org>
> I think that question could be better fielded by Chris Colefax.
>Which means I don't know.



Iiiiiiiim Off to See the Wizard!

:)  Thanks


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