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Dear Sirs
I upload Pov-Ray3.1 and pov-ray3.1e for (G3)Power PC603.
Pov-Ray3.1 is compiled by MPW MrC(3.5d3) optimizer is local
skyvase.pov 640 x 480 -------------------- 3 minutes 50 seconds
pov-ray3.1e is compiled by MPW MrC(3.5d3) and Mac Part is same as
POV-3.02 TE32K
skyvase.pov 640 x 480 -------------------- 2 minutes 45 seconds
the above bench with Power PCG3(233 MHz) Ram 96 MByte with VM is on
Y.Tanabe
Kobe,Japan
Download is
http://www.kh.rim.or.jp/~techflux
mailto:tec### [at] khrimorjp
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In article <361### [at] khrimorjp> , "Y.Tanabe" <tec### [at] khrimorjp> wrote:
>I upload Pov-Ray3.1 and pov-ray3.1e for (G3)Power PC603.
>
>Pov-Ray3.1 is compiled by MPW MrC(3.5d3) optimizer is local
>skyvase.pov 640 x 480 -------------------- 3 minutes 50 seconds
>
>pov-ray3.1e is compiled by MPW MrC(3.5d3) and Mac Part is same as
>POV-3.02 TE32K
>skyvase.pov 640 x 480 -------------------- 2 minutes 45 seconds
>
>the above bench with Power PCG3(233 MHz) Ram 96 MByte with VM is on
Yes, this is why we would have liked to use MrC for the official version (and why I
created the MrC makefile), but StdCLib (any version of it!) or MrC itself create some
strange and very hard to track bugs which may cause POV-Ray to crash on complex scenes
(not because these are complex, but because of some memory copying problems, I
suspect). As a matter of fact, the reason why this MrC compile is slower than the last
one is because I carefully tuned *down* the optimizations to eliminate some other
errors. Have you tried blobs with your versions? We had problems with them as well as
long as optimization for this part of the code was on...
Well, for most scenes the MrC version is still useful. However, I would strongly
recomment to run *no* other applications with it. If it goes mad it will most likely
damage the systems heap structures and as the Mac has no memory protection (yet),
other applications may suffer. I had to reinstall my system several times during
development...
Just a warning, and the reason why we choose to the CW build.
Note that some of the problems definetly come from the StdCLib because our CW compile
with StdClib (instead of the MSL CLib) had some problems as well.
Thorsten
____________________________________________________
Thorsten Froehlich, Duisburg, Germany
e-mail: Tho### [at] csicom
I am a member of the POV-Ray Team.
Visit POV-Ray on the web: http://www.povray.org
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Thorsten Froehlich wrote:
>
> Yes, this is why we would have liked to use MrC for the official version
(and why I created the MrC makefile), but StdCLib (any version of it!)
or MrC itself create some strange and very hard to track bugs which may
cause
POV-Ray to crash on complex scenes (not because these are complex,
but because of some memory copying problems, I suspect).
As a matter of fact, the reason why this MrC compile is slower than the
last one is because
I carefully tuned *down* the optimizations to eliminate some o
>
> Well, for most scenes the MrC version is still useful.
However, I would strongly recomment to run *no* other applications with
it.
If it goes mad it will most likely damage the systems heap structures
and as the Mac has
no memory protection (yet), other applications may suffer.
I had to reinstall my system several times during development...
>
> Just a warning, and the reason why we choose to the CW build.
> Note that some of the problems definetly come from the StdCLib because our CW
compile with StdClib (instead of the MSL CLib) had some problems as well.
>
I also know MrC has a many problems,but I always use MrC in Symantec C++
8.4J.
But OS8.1 changes AppleScript,So Symantec MrC does not work anymore
except Power PCC Compiler.
PCC Compiler can not compile PNG Library but MrC can do well.
MPW 3.5d3 MrC can not recognize reduce_optimize in HFILED.C.
Recently MPW MrC can not compile HFIELD.C and System Down.
Anyway now I finish all sample scene files in Official Scenes by
UnOfficial version.
I wonder MESH TEXTURE makes new bug, I think it's cause of Ray Textures
Counter.
So I check source files.
I appriciate Mac POV Team for Appearance and Navigator makes beautiful
GUI.
Y.Tanabe
Kobe,Japan
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