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Hey everyone,
One thing that Pov-ray doesn't seem to support is conic bloc componants
(would be similar to the cylinder blob componants but the radius changes
from one end to the next).
I've been working on an include file that can be used, but I was wondering
if anyone had any ideas besides defining a series of spheres and adjusting
their strenghts and sizes manually.
Thank you for you help.
Brian Westfall
bwe### [at] emailsjsuedu
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Many enhancements could be made to blobs, but another option
might be a second-order version of matrix... it would
require 4^2 * 3 = 48 components, and would allow transformations
of the type
x -> (1 - ay ) x
z -> (1 - ay ) z
... among many others.
The normal calculations of thus-transformed objects may
be a bit tricky, however...
Note: applying this to the blob object would be non-trivial
due to the objects fuzzy outer boundary.
Dan
Brian Westfall wrote:
> One thing that Pov-ray doesn't seem to support is conic bloc componants
--
http://www.flash.net/~djconnel/
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On Tue, 21 Jul 1998 06:01:53 -0500, Dan Connelly <djc### [at] flashnet> wrote:
>Many enhancements could be made to blobs, but another option
>might be a second-order version of matrix... it would
>require 4^2 * 3 = 48 components, and would allow transformations
>of the type
>
>x -> (1 - ay ) x
>z -> (1 - ay ) z
>
>... among many others.
>
>The normal calculations of thus-transformed objects may
>be a bit tricky, however...
The transformation itself would be tricky, never mind the normals. See
povray.programming, where this topic has been discussed in detail in the past
few weeks.
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