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Hello,
So far, my conversions from halos to interiors are not that great. The
interiors don't have the smoothness that I had with the halos. Any
suggestions? Here's a simple comparision:
Thanks,
digger
/////////////////////////////
// pov 3.02
camera {
location <0, 0.25, -1.25>
look_at <0, 0, 0>
}
sphere { 0, 1
pigment { color rgbf <1, 1, 1, 1> }
halo {
emitting
spherical_mapping
linear
color_map {
[ 0.0 rgbt <0,0,0,0> ]
[ 0.01 rgbt <1, 0, 0, 1> ]
[ 0.75 rgbt <1, 1, 0, -1> ]
[ 0.98 rgbt <1, 0, 0, 1> ]
[ 1.0 rgbt <0,0,0,0> ]
}
frequency 0.5
scale 0.25
samples 20
}
hollow
scale 2
}
////////////////////////////////
/////////////////////////////////
// pov 3.1b6b
camera {
location <0, 0.25, -1.25>
look_at <0, 0, 0>
}
sphere { 0, 1
pigment { color rgbf <1, 1, 1, 1> }
interior {
media {
emission 1.0
density {
spherical
color_map {
[ 0.0 rgbt <0,0,0,0> ]
[ 0.01 rgbt <1, 0, 0, 1> ]
[ 0.75 rgbt <1, 1, 0, -1> ]
[ 0.98 rgbt <1, 0, 0, 1> ]
[ 1.0 rgbt <0,0,0,0> ]
}
frequency 0.5
scale 0.25
}
samples 1, 20
}
}
hollow
scale 2
}
//////////////////////////////////////////
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