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The following file crashes my version of 3.1b5, but
renders successfully when I omit the color_map
statement. I have reported this to win### [at] povrayorg .
Dan
====================================
camera {
location <0, 0, -3>
look_at <0, 0, 0>
}
light_source {
<-2, 10, -20>
color rgb 1
}
sphere {
0
1
hollow
texture {
pigment { color rgbt 1 }
}
interior {
media {
emission 0.5
density {
average
density_map {
[1 spherical]
[1 granite]
}
color_map {
[0 color rgb 0]
[1 color rgb 1]
}
}
}
}
}
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I received the following generous reply to my bug report
from one of the POV developers:
The crash is because you have both a density_map and a color_map.
In fact color_map should not go with average. You need to make two
color maps: put one in granite and one in bozo.
I've put it a trap for this so that next time it'll give you an
error message.
========================================
original note:
The following file crashes my version of 3.1b5, but
renders successfully when I omit the color_map
statement. I have reported this to win### [at] povrayorg .
camera {
location <0, 0, -3>
look_at <0, 0, 0>
}
light_source {
<-2, 10, -20>
color rgb 1
}
sphere {
0
1
hollow
texture {
pigment { color rgbt 1 }
}
interior {
media {
emission 0.5
density {
average
density_map {
[1 spherical]
[1 granite]
}
color_map {
[0 color rgb 0]
[1 color rgb 1]
}
}
}
}
}
--
http://www.flash.net/~djconnel/
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