POV-Ray : Newsgroups : povray.general : POV, Poser 3.0 and Textures Server Time
16 Nov 2024 09:20:36 EST (-0500)
  POV, Poser 3.0 and Textures (Message 1 to 2 of 2)  
From: Warren Mann
Subject: POV, Poser 3.0 and Textures
Date: 14 Aug 1998 18:34:40
Message: <35D4AD72.D0989D34@sound.net>
Hello everyone,

I was wondering if anyone has any experience applying Poser 3.0 textures
to Poser 3.0 models imported into POV.  I suppose I could continue
isolating the meshes for all relevant body parts and texturing them with
custom image-maps, etc... but that kinda sucks!

Thanks for any help,
Warren Mann


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From: Ron Parker
Subject: Re: POV, Poser 3.0 and Textures
Date: 17 Aug 1998 10:23:37
Message: <35d82ed9.0@news.povray.org>
On Fri, 14 Aug 1998 16:34:42 -0500, Warren Mann <bro### [at] soundnet> wrote:
>Hello everyone,
>
>I was wondering if anyone has any experience applying Poser 3.0 textures
>to Poser 3.0 models imported into POV.  I suppose I could continue
>isolating the meshes for all relevant body parts and texturing them with
>custom image-maps, etc... but that kinda sucks!

I haven't tested it yet with Poser 3, but I have a Perl script on my website
at http://www2.fwi.com/~parkerr/traces that can convert a RIB file exported
by Poser 1 or 2 into an .inc file for POV.  The advantage of doing this over
using DXF is that it automatically separates the body parts into separate
objects, so they can be textured separately.  Which textures you apply is up
to you, though.  There's still a bit of work involved if you want to apply an
image map or a texture that needs to be aligned along the axis of the body
part.


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