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The POV-Ray Include Files Page has been updated:
A new version of the Object Bender include file is now available (fully
compatible with POV-Ray 3.1), that adds support for twisting objects
along any axis.
The Clock Modifier include file has also been updated for POV-Ray 3.1,
lets you keyframe any aspect of a POV scene, from transformations
through to textures, using simple macros, eg:
object {MyObject
To_Using (.75, <10, 5, 0>, "S-Curve")
There is also a new Tri-Colour macro file, that lets you create coloured
support for normals, finishes, and transparency has been added.
Finally, the Texture Tiler, Coil Generator, and Spider's Web include
files have also been updated for POV-Ray 3.1, and there are a number of
new images in the User Gallery.
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Morituri' Pov Saluta'mus (we about to pov salute thee)
K.Tyler
Chris Colefax wrote:
> The POV-Ray Include Files Page has been updated:
>
> http://www.geocities.com/SiliconValley/Lakes/1434
>
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This stuff is so good, it's scary.
This is like a tutorial in effective #macro usage,
in addition to being a package of extremely useful
functions.
Impressive.
thanks,
Dan
Chris Colefax wrote:
>
> object {MyObject
> scale From (.4, 1) To (.8, <1.5, .5, .75>) To (.95, .01))
> translate From (0, <-5, 10, -14>)
> To_Using (.75, <10, 5, 0>, "S-Curve")
> }
>
> There is also a new Tri-Colour macro file, that lets you create coloured
> triangles and smooth triangles with simple one line statements. Full
> support for normals, finishes, and transparency has been added.
--
http://www.flash.net/~djconnel/
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