POV-Ray : Newsgroups : povray.general : Neon Text? Server Time
16 Nov 2024 11:16:19 EST (-0500)
  Neon Text? (Message 1 to 5 of 5)  
From: sirrus2000
Subject: Neon Text?
Date: 6 Aug 1998 03:09:42
Message: <35C9487E.A4245248@usa.net>
How would I make "neon" text in POV-ray?


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From: JK
Subject: Re: Neon Text?
Date: 26 Aug 1998 19:16:00
Message: <35E48808.A92A80E1@hotmail.com>
sir### [at] usanet wrote:

> How would I make "neon" text in POV-ray?

  You can use a normal text object (for a nice effect use a glass or
other translucent texture) and put halos around those. As far as I know,
text can't contain a halo, so you'll have to use a cylinder or sphere(s)
as a halo-container. I'm not sure if that would look very nice, but I
think it's worth a try.
Hope this helps,
JK
http://surf.to/jkhome


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From: Fabien Mosen
Subject: Re: Neon Text?
Date: 26 Aug 1998 19:23:21
Message: <35e48ad9.0@news.povray.org>
JK wrote :
>As far as I know,
>text can't contain a halo, so you'll have to use a cylinder or sphere(s)
>as a halo-container. 

Yes, it can !  Any object with well defined inside/ouside can contain a
halo/media, even a julia or a superhyperellipsoquadratic...(breath).

Cheers,
Fabien.


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From: JK
Subject: Re: Neon Text?
Date: 28 Aug 1998 11:56:05
Message: <35E6C3E7.2B3192A2@hotmail.com>
Fabien Mosen wrote:

> JK wrote :
> >As far as I know,
> >text can't contain a halo, so you'll have to use a cylinder or sphere(s)
> >as a halo-container.
>
> Yes, it can !  Any object with well defined inside/ouside can contain a
> halo/media, even a julia or a superhyperellipsoquadratic...(breath).
>
> Cheers,
> Fabien.

Well, in that case, create a text object and put a slightly larger hollow
version around it with a halo in it (getting the halo right for a neon-like
effect might be time-consuming, though).Good luck,
JK


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From: J  L  Rose
Subject: Re: Neon Text?
Date: 30 Sep 1998 07:48:31
Message: <3611E243.6658@spamBgone.nbnet.nb.ca>
sir### [at] usanet wrote:
> 
> How would I make "neon" text in POV-ray?

Ummm ... Crank up the ambient?
Turn on radiosity?

Or, are you talking about neon tube-shaped objects with no_shadow, 
and a whole bunch of 1-D arrays of area lights with some relatively
rapid falloff value?.

-jr-


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