POV-Ray : Newsgroups : povray.general : povray converters, etc. Server Time
16 Nov 2024 13:20:46 EST (-0500)
  povray converters, etc. (Message 1 to 1 of 1)  
From: Bryan McNett
Subject: povray converters, etc.
Date: 19 Jul 1998 23:53:11
Message: <35B2B0A9.A9E1F479@mcnett.org>
hi. i've been working on some programs to convert to pov-ray format
lately. perhaps you could comment on their usefulness, etc:

FST2POV converts FST format aircraft models to pov-ray, applying gouraud
shading and texture mapping automatically:

http://www.mcnett.org/fst/fst2pov/

i'm also working on a program that converts Microsoft Flight Simulator
aircraft models to pov-ray. unfortunately, this will not be easy without
UV texture mapping. anyway, here are some VRML test files:

http://www.mcnett.org/vrml/

i have also modified pov-ray to output for each pixel, in addition to R,
G, and B values, the floating-point X, Y, and Z values of the nearest
intersection. this is very useful for making stereograms and other fun
stuff. has this been done before? i couldn't find anything on the
internet.


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