POV-Ray : Newsgroups : povray.general : A 3D bezier patch? Server Time
16 Nov 2024 15:18:05 EST (-0500)
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From:
Subject: A 3D bezier patch?
Date: 4 Jul 1998 02:01:57
Message: <359dc453.16471933@news.povray.org>
Hello,

I've created a bezier patch to serve as an engine mount for a scene.
It looks fine from most angles, but when seen head-on it disappears
because it is infinitely thin. Is there any way to add some thickness
to this thing? If not, what would you recommend to replace it? Thanks
in advance.

Scott Holland
sholland at appstate.campus.mci.net


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From: K  Tyler
Subject: Re: A 3D bezier patch?
Date: 4 Jul 1998 09:15:34
Message: <359E0ECB.720070ED@pacbell.net>
You might try multiple copies of the patch translated very small amonts.
The program PovCad by Alfonzo Hermeda allows the creation of
bezier patches which can then be extruded to add thickness. Though
I don't believe you can import patches made in other programs due to
implementation differences.
K.tyler

Scott Holland wrote:

> Hello,
>
> I've created a bezier patch to serve as an engine mount for a scene.
> It looks fine from most angles, but when seen head-on it disappears
> because it is infinitely thin. Is there any way to add some thickness
> to this thing? If not, what would you recommend to replace it? Thanks
> in advance.
>
> Scott Holland
> sholland at appstate.campus.mci.net


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From: Guy Rauscher
Subject: Re: A 3D bezier patch?
Date: 4 Jul 1998 14:41:00
Message: <359F0309.6E96@netvision.net.il>
Hi!

Just create another copy of the patch and connected each of the
respective edges with another patch. This can be done in sPatch with the
extrude tool.

Guy

Scott Holland wrote:
> 
> Hello,
> 
> I've created a bezier patch to serve as an engine mount for a scene.
> It looks fine from most angles, but when seen head-on it disappears
> because it is infinitely thin. Is there any way to add some thickness
> to this thing? If not, what would you recommend to replace it? Thanks
> in advance.
> 
> Scott Holland
> sholland at appstate.campus.mci.net


Post a reply to this message

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