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I'm making a dirt tunnel for a IRTC image. Most and up looking like
brownish backgrounds, with a white circel (the sky, visible through the
tunnel) No matter what I do, the tunnel looks flat, and not 3-d at
all... Any advice? I've tried lighting it from outside and from inside.
Simon
http://home.istar.ca/~sdevet
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Robert DeVet <rde### [at] istarca> wrote:
: I'm making a dirt tunnel for a IRTC image. Most and up looking like
: brownish backgrounds, with a white circel (the sky, visible through the
: tunnel) No matter what I do, the tunnel looks flat, and not 3-d at
: all... Any advice? I've tried lighting it from outside and from inside.
Do you mean something like this?
camera { location -z*25 look_at 0 angle 40 }
light_source { <0,9,-10> color 1 }
difference
{ cylinder { 0,z*100,10 }
cylinder { -z,z*101,9.9 }
pigment { rgb 1 }
normal { bumps .5 scale 2 }
}
--
- Warp. -
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Robert DeVet wrote in message <3561E74C.698DDAE3@istar.ca>...
>I'm making a dirt tunnel for a IRTC image. Most and up looking like
>brownish backgrounds, with a white circel (the sky, visible through the
>tunnel) No matter what I do, the tunnel looks flat, and not 3-d at
>all... Any advice? I've tried lighting it from outside and from inside.
I guess you have no lightsource lighting the inside of your tunnel. So you
only get the ambient value of the texture, which is the same for the whole
tunnel -> it looks flat.
Try using a few lights to light up the tunnel.
Johannes.
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