Does anyone know if it's somehow possible to simulate diffuse
translucency (like paper, matte plastic etc.) and also fuzzy
reflection/refraction in POV-Ray?
Adding a fine bump normal gives the "fuzzyness", but often makes render
times veri high; and as for the "translucent paper" effect - I just
can't do it...
Is something like this at least going to be included in future releases?
Thanks
Margus Ramst
mar### [at] peakeduee
members.xoom.com/margusrt
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