POV-Ray : Newsgroups : povray.general : Re: grass in pov Server Time
16 Nov 2024 21:14:43 EST (-0500)
  Re: grass in pov (Message 1 to 2 of 2)  
From: Roger
Subject: Re: grass in pov
Date: 19 Apr 1998 08:43:10
Message: <3539F15E.CEB3B11A@student.canberra.edu.au>
If your not planning any close-ups a bumps normal in the texture can
produce good effects if the y scale is exagerated.

I have also seen the "bend.inc" used very effectively for close-ups of
leaves.

Roger.

Panagiotis Vossos wrote:

> Does anybody know how to model grass in pov 3 ? Thanks in advance .


Post a reply to this message

From: SymetriX
Subject: Re: grass in pov
Date: 14 May 1998 05:42:03
Message: <6jee9p$fms$1@oz.aussie.org>
I know thi sis a little late but heck, why not.  I've found that making a
coarse and highly contrasted bumb map works well.  It looks a little funny
closeup but with a little distance between it and the camera it looks just
peachy.  And you don't even need to texture map.

-SymetriX

Roger wrote in message <3539F15E.CEB3B11A@student.canberra.edu.au>...
|If your not planning any close-ups a bumps normal in the texture can
|produce good effects if the y scale is exagerated.
|
|I have also seen the "bend.inc" used very effectively for close-ups of
|leaves.
|
|Roger.
|
|Panagiotis Vossos wrote:
|
|> Does anybody know how to model grass in pov 3 ? Thanks in advance .
|
|
|


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.