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The new features look exciting. I have never tried any of the scattered
patches for 3.5 as I have been waiting for the unified patch, MegaPOV.
It will be interesting to play with those.
--
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}// - Warp -
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Btw, what happened to the post-processing effects? They were handy.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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In article <3E11EA94.61D5B83A@gmx.de>,
Christoph Hormann <chr### [at] gmxde> wrote:
> > The "listed" pattern looks like the "solid" pattern from my old patch
> > tutorial and MegaPOV+. Frankly, I like my name better, "listed" gives no
> > impression of what the result is.
>
> 'solid' is also used for crackle solid so this might lead to confusion.
Minimal. It makes perfect sense to me...knowing what "solid" is,
"crackle solid" is pretty obvious, and the same goes for the reverse.
"listed" is extremely vague. "constant" would work, but I still prefer
"solid".
The patch has my name on it, but I would never have chosen "listed", I
think it's a terrible choice. Since the whole thing is redundant, I'd
just remove it.
> Concerning the displace warp - i was planning to add a new function warp
> (as well as warp functions, i think those things have been discussed
> somewhere previously) and therefore voted for not including the displace
> warp but the others thought it would be good to add it for convenience.
I would have voted for leaving it out. It will be less convenient coping
with changes or replacements (and I have those in mind).
> Concerning glows: warps and transformations are supported. A new glow
> patch - sounds good, give it a few days rest but i am pretty sure we can
> arrange something. It should be obvious that none of the MegaPOV features
> will stay as it is forever and features can also vanish again when there
> is a new better solution. So don't worry too much about possibly outdated
> functions.
But in the past, MegaPOV was much more than a patch version, more people
used it than the official version. Those features could at least have
been marked "not final" in the documentation.
--
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/
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I have had this situation with the regular POV-Ray 3.5 some time ago. We
came to the conclusion it had something to do with Einstein's e=mcc :-)
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MegaPOV Team wrote:
> MegaPOV is a collection of unofficial extensions for the freeware
> raytracer POV-Ray. It is maintained by a group of POV-Community
> members - the MegaPOV Team. It was rewritten for POV-Ray 3.5
> source code and it is now available at its new website:
>
> http://megapov.inetart.net/
>
> Go, download, read documentation, have fun.
>
> Let's start New Year with new quality! :-)
>
> MegaPOV Team
A big "bravo" to the MegaPOV Team.
I've especialy loved the chapters in the documentation explaining POV
internal structure and a starter to make POV patches. I strongly believe
that this kind of documentation should get in an hypothetical "POV
programming guidelines" document in the forthcoming POV 4.0 project.
--
Alessandro Falappa
web: http://www.falappa.net/alessandro
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Woohoo!
Chistmas one week late!
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Very very nice! simcloth is amazing!
I'd like to see some of the changes from Slime's patches (especially 4-D
noise) incorporated.
http://www.slimeland.com/slimepov/
Is that possible? (or do I need to make my own custom patch merging the two
patches)
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0"ron_ivi" <nomail@nomail> wrote:
> Very very nice! simcloth is amazing!
>
> I'd like to see some of the changes from Slime's patches (especially 4-D
> noise) incorporated.
> http://www.slimeland.com/slimepov/
> Is that possible? (or do I need to make my own custom patch merging the two
> patches)
Of course we will add more patches in the future.
The patches from Slime are surely on the list :-)
Yvo
--
MacMegaPOV at:
http://users.skynet.be/smellenbergh
E-mail: yvo### [at] gmxnet
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MegaPOV Team wrote:
>MegaPOV is a collection of unofficial extensions for the freeware
>raytracer POV-Ray. It is maintained by a group of POV-Community
>members - the MegaPOV Team. It was rewritten for POV-Ray 3.5
>source code and it is now available at its new website:
>
>http://megapov.inetart.net/
>
>Go, download, read documentation, have fun.
>
>Let's start New Year with new quality! :-)
>
>MegaPOV Team
>
yippee!!! a DOS version! I was feeling glum since I couldn't seem to find
3.5 in DOS, but since this version has it plus the Megapov extras I feel
much better... now I just need to get all the #include folders and 3.5 docs
copied over and I'll be set :)
-----------------------------
dan
Goofy Grafix - http://hometown.aol.com/goofygrafx
DanByersArt - http://www.huntel.net/goofygraffix
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From: Christoph Hormann
Subject: Re: ANNOUNCE: MegaPOV 1.0 available
Date: 4 Jan 2003 15:54:26
Message: <3E1749FF.7BA5F31C@gmx.de>
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Dan Byers wrote:
>
> yippee!!! a DOS version! I was feeling glum since I couldn't seem to find
> 3.5 in DOS, but since this version has it plus the Megapov extras I feel
> much better... now I just need to get all the #include folders and 3.5 docs
> copied over and I'll be set :)
It should be mentioned that POV-Ray 3.5 is not compatible to DOS filename
restrictions (8+3). Since the basic POV-Ray 3.5 distribution is required
for correctly running MegaPOV this is really only for hardcore DOS users
who accept the need to manually tweak things.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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