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Yup, understood your point. Actually, even a
"classic" real image of this idea (placing real
glass-blocks with "painted" image-maps, all
held by metal, some nice spotlights...) might
look somewhat... Aesthetic.
Someday, I'll give it a try...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
>
> I think you are thinking along the lines of what I *don't* want to do!
> It's actually very simple. Think of, say, 10 slices of an image, each
> one fully transparent, but emitting light. (Sorry, newbie to pov so
> might not use the right terms.)
>
> You will be looking at and through all the slices, and your eye/brain
> will make these into a 3D image.
>
> You could do this simply by printing each slice onto a glass sheet.
> Where there is no image, the glass is transparent. Where there is an
> image, the image is, white, say. When you look at the whole set, you
> will see a 3D image with full parallax as you move your head.
>
> Except you can do it better in povray as you don't have the physical
> constraints of one image hiding another.
>
> Hope you see what I am saying.
>
> --
> Kaveh
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ABX <abx### [at] abxartpl> wrote:
> On Mon, 14 Oct 2002 13:33:56 +0100, kav### [at] delete_thisfocalimagecom (Kaveh)
> wrote:
> > 2. Has anyone done this already in povray? I don't want to reinvent the
> > wheel.
>
> Is DF3 format sufficient ?
As a newbie, I am reading up on it now. ;-) Seems like the right way to
go.
> If you want operate on slices with intersections it could be simple to write
> functions based on 2D image_patterns interpolated in 3rd dimension and applied
> as pattern to media or as function to isosurface.
>
I feel there should be some kind of light emission from the slices. I am
going to experiment and see what happens.
--
Kaveh
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