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If you point your browser to our home page, you can find MacMegaPov 0.3.
100% compatible with WinMegaPov 0.3.
Please note that the documentation archive on our donwload page has not
changed.
However, since WinMegaPov is the same, you could go to Nathan Kopp's
page for more info on the recent changes.
http://nathan.kopp.com/patched.htm
Here is a short list of changes (from Nathan's home page)
December 19, 1999 - WinMegaPov 0.3 - updates and bugfixes
1.Fixed the buggy normal bugfix.
2.Backwards compatibility for the normal bugfix
(through#version 3.1).
3.Added bump_scale_off option for normals
4.Added conserve_energy for reflection+transmit (or filter)
5.integrated i_dat_3d libraries (thanks to smellenbergh)
6.fixed bug with ini_option and width/height
7.fixed FRAND range problem - crashed Linux
8.fixed ignore_photons and media problems
9.fixed light_groups and media problems
10.added Chris huff's object pattern patch (thanks to
smellenbergh)
I think that the object pattern was already in 0.2, at least in
MacMegaPov 0.2?
Mac specific changes:
* added support for the fractals in the templates
* added support for blurred, variable and metallic reflection in finish
* adapted global_settings template to the latest update
* ...
Merry Christmas, happy holidays!
--
e-mail:sme### [at] skynetbe
http://users.skynet.be/smellenbergh
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