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Try creating an area light to do the illumination, and use the looks_like
keyword with the halo'd object to give the object itself the required look.
Steve Baldwin <ste### [at] kcbbsgennz> wrote in article
<34B### [at] kcbbsgennz>...
| I'd like to have an extended light source that is visible in the scene
| and illuminates other objects. The same effect as neon or a fluoro tube,
| except with an irregular (long and thin) shape.
| Can this be done ?
|
| I have the POVray CD and downloaded the DOS & Windows version of 3.02.
| I found one archived post somewhere that suggested a sample file with
| 2.2, but I couldn't find anything.
|
| I can use a (deformed) halo to make the object "look" as though it is
| doing the job but it doesn't illuminate.
| An area light doesn't really do the job because there is still more
| light in the center, rather than the even illumination I would get from
| an extended object. I could fill the thing with loads of area lights but
| I suspect I'm just missing something fundamental.
|
| Thanks,
|
| Steve.
|
| ======================================================
| Very funny Scotty. Now beam down my clothes.
| ======================================================
| Steve Baldwin Electronic Product Design
| TLA Microsystems Ltd Microcontroller Specialists
| PO Box 15-680 email: ste### [at] kcbbsgennz
| New Lynn, Auckland ph +64 9 820-2221
| New Zealand fax +64 9 820-1929
| ======================================================
|
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