POV-Ray : Newsgroups : povray.general : Re: Extended light source Server Time
16 Nov 2024 23:18:11 EST (-0500)
  Re: Extended light source (Message 1 to 1 of 1)  
From: Tristan Wibberley
Subject: Re: Extended light source
Date: 10 Feb 1970 12:47:37
Message: <01bd3643$44587b00$181657a8@W_tristan.gb.tandem.com>
Try creating an area light to do the illumination, and use the looks_like
keyword with the halo'd object to give the object itself the required look.

Steve Baldwin <ste### [at] kcbbsgennz> wrote in article
<34B### [at] kcbbsgennz>...
| I'd like to have an extended light source that is visible in the scene
| and illuminates other objects. The same effect as neon or a fluoro tube,
| except with an irregular (long and thin) shape.
| Can this be done ?
| 
| I have the POVray CD and downloaded the DOS & Windows version of 3.02.
| I found one archived post somewhere that suggested a sample file with
| 2.2, but I couldn't find anything.
| 
| I can use a (deformed) halo to make the object "look" as though it is
| doing the job but it doesn't illuminate.
| An area light doesn't really do the job because there is still more
| light in the center, rather than the even illumination I would get from
| an extended object. I could fill the thing with loads of area lights but
| I suspect I'm just missing something fundamental.
| 
| Thanks,
| 
| Steve.
| 
| ======================================================
|   Very funny Scotty.  Now beam down my clothes.
| ======================================================
| Steve Baldwin                Electronic Product Design
| TLA Microsystems Ltd         Microcontroller Specialists
| PO Box 15-680                email: ste### [at] kcbbsgennz
| New Lynn, Auckland           ph  +64 9 820-2221
| New Zealand                  fax +64 9 820-1929
| ======================================================
|


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