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hi,
> > attached ...
> Pretty fast work, there, Speedy Gonzalez.
Arriba, arriba ...
> Well, they're Hilbert curves.
> ...
> I've read some interesting blogs and papers, and it's intriguing that one can
> calculate where a certain point along the curve will end up.
plus "niche" use in database indexing, and (I just read) in process
"scheduling".
> I'm wondering if there's a way to make this a procedural pattern or something
> that can somehow be mapped to a plane with a unit square and warp, repeat, flip.
the Wikipedia page does have a L-system "algorithm"[*]; they used to show a 'C'
implementation too, my 'hilbert2d' uses that code, also based on a "rinse &
repeat" method.
<https://en.wikipedia.org/wiki/Hilbert_curve#Representation_as_Lindenmayer_system>
regards, jr.
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