POV-Ray : Newsgroups : povray.general : Modeling nature : Re: Modeling nature Server Time
3 Mar 2024 08:36:13 EST (-0500)
  Re: Modeling nature  
From: Thomas Fester
Date: 1 Dec 2023 17:45:00
Message: <web.656a60898b35e59fa206535f8a2a825f@news.povray.org>
I thought about including the code in the comments part of youtube, but your
ideas are not bad either. I will see.

The only difficulty: I will have to clean up my ancient code...

"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Thomas Fester" <tfe### [at] scivitde> wrote:
> > A write-up? Well, that's much work, but I might consider in the long term.
>
> Well, you probably don't have to do a "write-up" - you're already writing the
> code, so why not consider simply posting some well-commented code, or doing a
> bit of live-coding like some people do, in order to show how one starts with a
> simple idea and gradually increases the complexity?
>
> You could also post a screen-shot of the relevant bit of code you're discussing
> for any given plant or animal morphology that you're modeling.
>
> "Here's what happens when I do _this_ with _this_ value.... but when I change it
> to _this_ .... "
> People love that kind of thing, and it captures their imagination.
>
> > Currently it is hard for me to judge a) how much interest there really is and b)
> > whether I should write for Pov-Ray people primarily or for "all" ...
>
> It is, certainly hard to ever judge anyone's level of interest, but you've been
> at it for 9 years - so you have plenty of work to summarize and expand upon.
> Make your videos, spend some time "advertising" by posting links to your videos
> wherever you might, and start getting things to spread by word-of-mouth and
> leveraging "the algorithm".
>
> - BW


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