POV-Ray : Newsgroups : povray.general : Reference goldmines : Re: Reference goldmines Server Time
3 Mar 2024 06:23:21 EST (-0500)
  Re: Reference goldmines  
From: Mr
Date: 21 Nov 2023 04:35:00
Message: <web.655c78a0126c358b16086ed06830a892@news.povray.org>
"Bald Eagle" <cre### [at] netscapenet> wrote:
> Took some to follow a bunch of tangents, and found what look to be real gems.
> There's a wealth of information in here that would provide those inclined to do
> so with plenty to play with.
> It's also enough to keep Cousin Ricky and WFP busy for the next several decades.
>
> https://blog.selfshadow.com/2018/05/13/multi-faceted-part-1/
>
> http://lousodrome.net/blog/light/tag/furnace-test/
>
>
https://google.github.io/filament/Filament.md.html#materialsystem/improvingthebrdfs/energylossinspecularreflectance

So, how does POV pass this furnace test ? That's a challenge! Something in this
page also gives the idea  that Newton's thin film cooating (iridescence in POV)
might be hacked into emulating anisotropic shading ! hmmm...


When looking at the Filament project, I feel bad : POV has been able to build
and render on Android for a long time with Termux which even features it as a
package now! and projects as Filament may be about to make it loose that edge
without people even noticing it had it... :-(

I whish there was more people around here to push such things more towards their
real achievements... and when people are about to start such new projects they
would realize they could proudly create them inside of POV. and have them longer
lasting here.

Thanks for the links :-)


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