POV-Ray : Newsgroups : povray.general : Smooth level for smooth_triangle. : Re: Smooth level for smooth_triangle. Server Time
3 Mar 2024 08:13:44 EST (-0500)
  Re: Smooth level for smooth_triangle.  
From: Bald Eagle
Date: 20 Nov 2023 14:15:00
Message: <web.655baf1e84c692a31f9dae3025979125@news.povray.org>
"GioSeregni" <gms### [at] hotmailcom> wrote:
> Hi all, first I apologize for my bad english.
> I finished now developing (basic version no color at this moment)  a small
> transformation tool from STL mesh, in the center, to mesh with smooth_triangles.
> But I have a problem. Too smooth. I thought that the length of the normal vector
> caused a gradation, but this is not the case, even if I reduce the length of the
> vectors the smoothness level remains the same. What am I doing wrong?
> Thanks in advanced!
> Giovanni

Glassner, Andrew, Building Vertex Normals from an Unstructured Polygon List,
Graphics Gems IV, p. 60-73, code: p. 64-73, vert_norm/.
https://www.realtimerendering.com/resources/GraphicsGems/gemsiv/vert_norm/


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