POV-Ray : Newsgroups : povray.general : Suppress attenuation of particular light source : Re: Suppress attenuation of particular light source Server Time
10 Oct 2024 02:54:01 EDT (-0400)
  Re: Suppress attenuation of particular light source  
From: jr
Date: 6 Apr 2023 12:50:00
Message: <web.642ef7a7fed00b4301edef6cde94f1@news.povray.org>
hi,

"radmac" <nomail@nomail> wrote:
> In following scene, the light beam is attenuated as it propagates through the
> glass-like object. Is there a way how to suppress this attenuation? The reason
> for this is the pigment{} block, however by changing it, one also changes the
> look of the cube in ambient light.
> ...

not sure if simulation matters, the "obvious cheat" is to place the first box in
a merge with a cylinder:

cylinder {
  <-.5,0,0>, <.5,0,0>, .125
  open
  pigment {color srgbt 1}
}


see attached.


regards, jr.


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