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hi,
"radmac" <nomail@nomail> wrote:
> In following scene, the light beam is attenuated as it propagates through the
> glass-like object. Is there a way how to suppress this attenuation? The reason
> for this is the pigment{} block, however by changing it, one also changes the
> look of the cube in ambient light.
> ...
not sure if simulation matters, the "obvious cheat" is to place the first box in
a merge with a cylinder:
cylinder {
<-.5,0,0>, <.5,0,0>, .125
open
pigment {color srgbt 1}
}
see attached.
regards, jr.
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