Alain Martel <kua### [at] videotronca> wrote:
> >
> > ...However, I can't figure out how to add turbulence to the
> > texture pattern without having it affect the textures in the map.
> >
> > Is this even possible, or do I just need to avoid turbulence in patterned
> > textures?
> >
> >
> You can apply your turbulence with a negative value :
>
> warp{turbulence -1} should undo warp{turbulence 1}
I have never been able to get that kind of turbulence 'reversal' to work :-( I
just tried out some other ideas-- which failed again.
Here's an older thread that discussed some additional workarounds to the
problem...
https://news.povray.org/povray.general/thread/%3Cweb.5f5e86282e3bd598d98418910%40news.povray.org%3E/
Post a reply to this message
|