This question is not practical, and I just want to better understand POV-RAY!
As I understand, POV-RAY calculates the location and texture of objects during
the PARSING process. Then, in the RENDERING process, calculates the colour of
each pixel by raytracing.
I wonder if it is possible to calculate the pixels after the parsing process?
The result should be a 2D image of the 3D scene, as no light is applied.
For example, a sphere should be seen as a plain circle.
Post a reply to this message