POV-Ray : Newsgroups : povray.general : How to change ambient RGB of a material within Blender (for POV-ray)?? : Re: How to change ambient RGB of a material within Blender (for POV-ray)?? Server Time: 22 Sep 2020 15:33:00 GMT
  Re: How to change ambient RGB of a material within Blender (for POV-ray)??  
From: tmelram
Date: 5 Jul 2020 15:10:00
William F Pokorny <ano### [at] anonymousorg> wrote:
> You perhaps need one of the blender guys, but there is in
> global_settings {} an option called ambient_light which you can set.
> Say, ambient_light color rgb <0.7,0,0> such that the all ambient colors
> in a scene get multiplied by that value.
>
> If you are not using radiosity and the emission finish components have
> the rgb sliders/settings you need, perhaps using emission over ambient
> and option.
>
> You could also add a low intensity shadowless light of the color tint
> you want, but it would be applied to all surfaces. Everything would be
> tinted. Negative shadowless lights an option too which - depending -
> might give you better control.
>
> Note ambient >0 is applied as an adder to the resultant color everywhere
> in much the way a shadowless light is. Meaning, you'll get a less
> visible tint in lit areas too with the ambient_light option. This can be
> compensated for somewhat by tweaking your normal light source colors.
>
> Bill P.

No, you misunderstand.  I mean the ambient rgb for the "finish" of an object,
not the scene's overall ambient_light rgb.


Post a reply to this message

Copyright 2003-2008 Persistence of Vision Raytracer Pty. Ltd.