Thanks for replying! I dont understand what you said, according the
documentation, the default directive sets the default texture when no texture
statement is specified. What I want to do is keep the HDR applied to the
sky_sphere, but make it invisible somehow, so the scene lightning remains
affected by the image, but it is not visible in the final render. I can use a
flat or gradient pigment for the sky_sphere, but then I loose the HDR effect.
Sorry for my english, I do the best I can.
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