|
 |
"Thorsten Froehlich" <tho### [at] trf de> wrote:
>
> ... other "stacker*.pov" variations ...
> All these scenes contain may boxes and text, which are only two of the
> 24 geometric primitives supported by POV-Ray. The algorithm to intersect
> a ray with a box requires many unpredictable comparison operation and
> branches, and as such processors with a very long pipeline will perform
> poorly when running this algorithm. As such, the processor will be
> waiting to find out what to do next most of the time while the pipeline
> stalls. Even worse, they make heavy use of our experimental radiosity
> feature. As such, the stacker-scenes are very poor
> choice to use as benchmark.
>
Whoo-hoo!
I've entered the history of programming!
Greg M. Johnson
co-author, stacker*.pov files
Post a reply to this message
|
 |