POV-Ray : Newsgroups : povray.general : <no subject> : Re: <no subject> Server Time
14 Apr 2024 04:08:18 EDT (-0400)
  Re: <no subject>  
From: Alain Martel
Date: 12 Feb 2023 10:21:33
Message: <63e903fd$1@news.povray.org>
Le 2023-02-11 à 18:07, yesbird a écrit :
> Hi,
> Long-long time ago, in the early 90s, when I was working in an institute of
> applied mathematics after graduation from university, my scientific adviser
> brought from SIGGRAPH conference a very impressive book - "The Algorithmic
> Beauty of Plants" (http://algorithmicbotany.org/papers/abop/abop.pdf).
> I've asked him to give me it to read at home and spent many sleepless nights
> doing it. It was a fantastic journey to the world of L-systems which I was not
> familiar with at those times.
> Now, looking for the sources of the yes-objects for my yes-POV-project I
> remembered about it and googled out following software that want to share with
> you:
> http://algorithmicbotany.org/virtual_laboratory/
> This is a very well-done implementation of Aristid Lindenmayer's ideas,
> extendable and running on different platforms.
> Now I am looking for the way of integration it with POV, suppose it will be
> great source of additional geometric structures for rendering.
> Any ideas about possible integration are welcome :).
> --
> YB
It looks like it use splines to construct the paths of the branches. If 
so, and if it can export a list of points with the associated radius, 
then, you could use a bunch of sphere_sweep to reproduce those in POV-Ray.

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