POV-Ray : Newsgroups : povray.general : flattened curve : Re: flattened curve Server Time14 Sep 2024 17:30:55 EDT (-0400)
 Re: flattened curve
 From: Thomas de Groot Date: 16 Sep 2022 02:29:49 Message: <632417dd\$1@news.povray.org>
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Op 16/09/2022 om 00:44 schreef David Kraics:
> trying to render an airplane and I need a more subtle curve. let me explain.
> Imagine a box that is one unit high and four units wide. Now place, in front of
> it, a quarter of a cylinder with a radius of one unit. The center of the quarter
> cylinder is at the top right corner of the box. The curve then travels, from the
> bottom right corner, to the top left corner, thanks to a 4 scale in the x
> direction. How do I make that curve more subtle, to closer approach an almost
> straight line between those two corners?
>

Probably not what you want but straightforward:

Solution 1: Scale down y by a factor of 10 (for instance) in both the
box and quarter cylinder: scale <1, 0.1, 1>.

Solution 2: Scale up x by a factor 10 in both the box and quarter
cylinder: scale <10, 1, 1>.

You can always resize your object afterwards.

--
Thomas
```