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Le 2022-05-11 à 10:52, Chris R a écrit :
> I am working on some scene elements with painted wood, where the paint is
> chipping away, exposing the underlying wood texture. Since the paint and wood
> have different finishes and normals, I want to use a texture_map rather than
> layered textures.
>
> If I just do scaling/rotation/translation transformations on the texture
> pattern, I know how to compensate for that in the textures in the map so those
> transformations apply to the overall pattern, but not the patterns of the
> individual textures. However, I can't figure out how to add turbulence to the
> texture pattern without having it affect the textures in the map.
>
> Is this even possible, or do I just need to avoid turbulence in patterned
> textures?
>
> -- Chris R.
>
>
You can apply your turbulence with a negative value :
warp{turbulence -1} should undo warp{turbulence 1}
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