POV-Ray : Newsgroups : povray.general : Patterned Textures and Turbulence : Re: Patterned Textures and Turbulence Server Time
3 Dec 2024 22:38:16 EST (-0500)
  Re: Patterned Textures and Turbulence  
From: Alain Martel
Date: 11 May 2022 11:58:45
Message: <627bdd35$1@news.povray.org>
Le 2022-05-11 à 10:52, Chris R a écrit :
> I am working on some scene elements with painted wood, where the paint is
> chipping away, exposing the underlying wood texture.  Since the paint and wood
> have different finishes and normals, I want to use a texture_map rather than
> layered textures.
> 
> If I just do scaling/rotation/translation transformations on the texture
> pattern, I know how to compensate for that in the textures in the map so those
> transformations apply to the overall pattern, but not the patterns of the
> individual textures.  However, I can't figure out how to add turbulence to the
> texture pattern without having it affect the textures in the map.
> 
> Is this even possible, or do I just need to avoid turbulence in patterned
> textures?
> 
> -- Chris R.
> 
> 
You can apply your turbulence with a negative value :

warp{turbulence -1} should undo warp{turbulence 1}


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