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On 01/09/2011 12:04 PM, davidmorom wrote:
> Thanks for replying! I dont understand what you said, according the
> documentation, the default directive sets the default texture when no texture
> statement is specified. What I want to do is keep the HDR applied to the
> sky_sphere, but make it invisible somehow, so the scene lightning remains
> affected by the image, but it is not visible in the final render. I can use a
> flat or gradient pigment for the sky_sphere, but then I loose the HDR effect.
>
> Sorry for my english, I do the best I can.
>
>
I think warps answer is probably more correct. I was thinking something
like:
#default {finish { diffuse 0.6 ambient 0 ... }} ... means other finish
attributes.
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