"John VanSickle" <evi### [at] hotmailcom> wrote in message
> > BTW, it's late here, and I haven't had time to try any meshes with it.
> > Please let me know if you run into problems doing so (smooth triangles
> > should convert without problems, but you never know).
> I have some code (untested--Rusty takes priority!) that implements
> a quartic triangular Bezier patch. There is supposedly an algorithm
> by which a Loop subdivision surface can be converted into a bunch of
> these (which makes them much easier to implement).
All the effort I put into it, and the code already exists somewhere
That's what I get for not researching the topic first!
BTW, where is that code you were talking about?
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