Once again, folks, I'm at the curved triangle thingy!!!
Anyway, I think this attempt came out better. Take a look at my picture in
p.b.i and, if interested, the source in p.b.s-f. The include file contains
a description of how to use it, but if you have any questions feel free to
BTW, it's late here, and I haven't had time to try any meshes with it.
Please let me know if you run into problems doing so (smooth triangles
should convert without problems, but you never know).
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