Ben Chambers wrote:
> Once again, folks, I'm at the curved triangle thingy!!!
> Anyway, I think this attempt came out better. Take a look at my
> picture in p.b.i and, if interested, the source in p.b.s-f. The
> include file contains a description of how to use it, but if you
> have any questions feel free to ask.
> BTW, it's late here, and I haven't had time to try any meshes with it.
> Please let me know if you run into problems doing so (smooth triangles
> should convert without problems, but you never know).
I have some code (untested--Rusty takes priority!) that implements
a quartic triangular Bezier patch. There is supposedly an algorithm
by which a Loop subdivision surface can be converted into a bunch of
these (which makes them much easier to implement).
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